Ladies and Gentlemen, I give you...
Robots
in Space
The game will be a
2D top-down space shooter and RPG. The player controls a robot who
fights alien mutants. This will be a modern 16-bit game with a long
and developed storyline; a large world and with a great replay value.
The game will run on Windows 7 and Mac OS X, and will be in English.
Story
The game's story has
taken inspiration from movies like Alien and 2001: A Space 0dyssey.
The robot moves/looks like a human. The robot comes from Earth and is
working on a space station, which will be attacked by mutants. The
robot is given the task by the humans to defeat the mutants and save
the space station crew. During the adventure, the robot will learn
more about its origins. There will be a lot of small mutants, and
some larger ones, which will be branded as bosses.
The robot will maybe
be named OSSR. I may allow the player to rename the robot's name. I
have not decided the names of the bosses. The usual enemies in the
game will just be called mutants.
Gameplay
You'll see
everything from the sidelines, like in the Zelda games. The robot can
go forward, backwards, left and right. It is armed with multiple
firearms, and there will be a tool inventory. The firearms can be
found in different places in the game, and can also be purchased by a
shop, where you also can buy ammo for the guns among other things,
like armor and health packs.
The game will be
divided in multiple levels in different sizes. You meet different
kinds of mutants with unique attacks. There'll also be some turrets
in the station, which the robot can hack through to put to good use
against the mutants (it will trigger a puzzle-event, like in the
BioShock games).
Graphics
The game will be
built in 16-bit 2D-graphics. I chose it to get a retro feeling to it
and it's fairly easy to draw the pixel graphics. I have designed the
tiles (in the size of 64 x 64), with a space-themed, futuristic
sci-fi design. I have not taken inspiration from any specific game,
except some design-ideas from the video game Tibia,
on the looks of the walls. Since the game takes place in a space
station, the game world is divided into rooms of various sizes and
designs. There are large rooms where you meet several enemies
simultaneously, and smaller ones where you can find collectible items
like ammo, armor, keys and health packs.
Many games have a
futuristic setting with robots included, such games are nothing new.
But no game is identical to any other. I don't know if there is a RPG
game set in space with the kind of graphics that my game has.
Target
Audience
The target audience
are mainly young adults between 20-30 years, therefore, probably
still studying (with no income) or working. Probably good thing to
focus on people born during 1980s is that they might have children
who want to play a game like this. The game focuses on people who do
not need to think about their spending, but those who are
economically independent (thus many adults) may not be interested in
the game.
Without being
considered too sexist, I can probably conclude that mostly men would
want to play this game rather than women. It depends of course on who
they are, and I may blame the gender norm. The game will be for PC,
but you'll hardly need to classify yourself as a PC gamer for wanting
to play it.
You might also be
interested in retro games and the sci-fi genre, because no one else
would want to go out of their way to buy a game like this.
Marketing
The game would be
focused on the western market (ie Europe and America), because the
western people can buy mostly anything.
I'll post shameless
plugs on Reddit and Facebook. The internet is full of gaming fans and
you can reach out to many people in an instance, especially if
friends share your status, where you can write what it is we focus on
(the target audience) so that the people may know about how the game
will feel. One positive thing with Facebook, Reddit and other forums
is that you can send direct messages.
I have looked at the
name of the game, and I've found nothing. The name is easy to
remember, both for me and for the consumers. It is a very exciting
name, and people will understand how the game will be. The title
describes the game better than I ever could. More specifically, in a
space station.
I've not found a
game similar to mine yet (at least in the gaming forum Indie
Games Tooth). I've seen some games that
have the word space
in their names, but the gameplay is not at all similar. They're
mostly strategy- and puzzle games, like Ultimate Space Commando.
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